Friday, April 20, 2012

Gaming Company Business Culture and Architecture, Engineering and Construction

To paraphrase the quote attributed to Science Fiction author, William Gibson, "the Future of building is already here, it is just unevenly distributed."

During my 20 years in the building industry I have been disappointed at how slow change happens in one of the oldest and largest industries on the planet.

I believe the biggest constraint to change is not regulation and litigation but rather the business cultures inside of companies in AEC. I also worked for many years in San Francisco and gained an appreciation for how quickly things change in the information technology industry. If only we could merge the two.

It would be great to work at an AEC industry company that had a culture similar to the one described in this job offer at the gaming company Valve. Indeed, imagine how much easier it would be to attract great employees and continually innovate if one could create such a company.

1 comment:

  1. I would like to share this,
    Gaming Industry today is one of the fastest growing entertainment industries. Game testing is a process of quality control of the software used in games.
    Indium uses industry-standard testing methods and quality assurance processes to meticulously testing gaming software. Our team keeps an eye out for the bugs that can potentially crash or break the game. We would like to break it before the users do! Fatal errors and failures in the game software is what our game testing team looks out for be it in the Alpha testing phase of the game or the release testing phase. Our game testers build a bug database for each game and keep updating that with every release. It is critical that the bugs are logged in a manner that can easily be replicated by the game developers - a key value is the comprehensiveness of the bug reports from our team especially during the alpha testing phase of the lifecycle.

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